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Dragon warrior vii pedestal
Dragon warrior vii pedestal






dragon warrior vii pedestal
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The same handful of songs populate most of the locations in the game–the “dungeon” song, the “town” song, the “town-that-is-depressed” song, etc. There might have been one or two songs that I would have enjoyed if I would have heard them less often, but that doesn’t happen.

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The soundtrack meanwhile, provided by regular series composer Koichi Sugiyama, is not a disappointment, though it is not especially memorable either. None of the tracks really stood out to me, aside from the grandiose main theme. If you compare this game graphically to Squaresoft’s offerings of Xenogears, Final Fantasy IX, and Chrono Cross, it makes you wonder how the heck it took Enix five years after the release of Dragon Quest VI to create this homely game. There is the occasional very cool dungeon design, with one extraordinary standout, but most of the time the 3D graphics are standard PlayStation 1-era chunkiness.

dragon warrior vii pedestal

The 3D architecture meanwhile is passable at best. Chrono Trigger came out in 1995, and yet its sprites are about a dozen times prettier than anything you will ever see in this game. It features 2D sprites in a 3D world, and while all the monster art is drawn well (as faithfully adapted from the illustrations of series artist Akira Toriyama), the rest of the sprites in the game are small and generic. Let me say this in no uncertain terms– Dragon Warrior VII is ugly. Sights and SoundsĪt least it’s vibrant… whenever you’re not in a cave. In spite of its absolute adherence to tradition and an almost complete lack of innovation in its gameplay, I find that Dragon Warrior VII still holds up surprisingly well by today’s standards. I would even argue that, in both good and bad ways, this game pushes the concept of the traditional JRPG to its limit. I myself did not get my hands on the game until 13 years later.

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And although we did finally receive Dragon Warrior VII for PlayStation, it did not arrive until 2001, a full year after the release of PlayStation 2. You can’t really blame the US though we never officially got the fifth or sixth installments in this country at all until they were remade for the Nintendo DS. In the United States though, the series has always played second fiddle (or maybe fourth or fifth fiddle) to the prettier and more cinematic Final Fantasy series. Originally inspired by complicated western role-playing computer games like Wizardry and Ultima, Dragon Quest simplified the formula and ended up becoming the most massively successful game series ever in Japan. The Dragon Quest series, known as Dragon Warrior in the US until the release of Dragon Quest VIII, is the prototype for the entire JRPG genre.








Dragon warrior vii pedestal